Tag Archives: bioware

Mass Effect 3: Extended Cut. Fan Service and Midi-Chlorians

5 Apr

Merely a day after my ramblings about Mass Effect 3′s conclusion, it seems that the folks at BioWare are going to release a post-game DLC entitled Mass Effect 3: Extended Cut to explain the rather bleak and abrupt ending.

While rabid, vocal, rage-prone fans would consider this a win, I’m beginning to wonder when the hell did the industry devolve into fan service? Rather, would I be wrong to use the word “devolve” in the first place? Reason being, games were first products sold off the shelf, then the business model evolved to sell them as a service, keeping you engaged over the initial “OMG I HAZ NEW GAME TO PLAY” phase what with post-launch DLC and enhanced rosters (FIFA, NBA) among other things.

And then we have this step from BioWare thrown into the mix. A combination of some rather vibrant feedback and developers responding publicly. Though they aren’t going to change the ending, they’re offering more insight into what happened which should keep most if not all fans in check. A sort of collaborative post-game DLC if you will, squarely purposed around giving fans what they want, even if it isn’t exactly all of it.

Considering that consoles have long development cycles (compared to other devices) and sky high development costs, it isn’t such a bad thing to keep your existing audience happy. After all it’s easier to keep an already receptive gamer buying your new iterations (such as the rumoured Mass Shift game that takes elements from The Lost Guardian) with minimal marketing effort.

I do wonder though, what kind of precedent this sets.Since the smaller publishers don’t have the budgets of an EA and there are costs involved in hosting DLC on platforms such as Xbox Live and PSN as well as royalties, it becomes tougher to justify creating content on platforms that isn’t as open as say, Steam.

Most of all though, it smirks in the face of even considering games as art and puts it in the same category as cheesy anime and manga which is obviously anything but. Not that it matters though. If anything, this move will ensure sales of the next Mass Effect game are robust.

As for me, I’m curious to see what direction BioWare takes with the franchise though I believe that some mysteries, no matter how bleak and abrupt, should be kept as mysteries. The last thing I want, is another midi-chlorian moment. That’s what spoiled Star Wars for me. I don’t want the video game equivalent of Star Wars going down the same path.

Oh The Drama: Mass Effect 3 Edition (Spoiler-free)

5 Apr

It was Friday night. Or Saturday morning. Depending which side of the clock you’re more active.

But for me, it was the culmination of a five year journey. An epic adventure that consumed over 300 hours of my life. And at 3AM that day it was all over. Mass Effect 3′s end credits flashed across the screen and that was it. The first thing I did was delete all the 35-odd GB of game installs lying on my Xbox 360 hard drive since the first game’s debut in 2007. Unlike many a fan I didn’t feel the need to rage, troll, throw a bitch fit, fight for a refund or start a petition. Rather, I was overcome with a sense of relief.

You see, being a big RPG fan and by extension, an admirer of BioWare’s work, I was naturally pumped when I first read about this space-faring odyssey in the September 2006 issue of EGM (acquired second hand nonetheless) but over time, I’ve learned that things are never what they’re meant to be. There’s always some form of compromise at the end of it all. In this case, it was BioWare forsaking deeper narrative, culling out characters central to the game to package off as DLC and slap multiplayer on it in order to sell more units. Having been on the business side of things in the industry, I can understand where they were coming from and I guess they weren’t given much of a choice either.

Given that BioWare got bought over by the same company who thought it was a cool idea to turn what was arguably the greatest strategy franchise into an FPS (that too, after buying the studio responsible for said franchise) I was expecting far, far worse. And sure, it was diabolical enough that the game mechanics forced me to play the multiplayer mode for over 20 hours, it was better than expected and even grew on me.

After all, it’s not everyday you get a semi-decent game from the same developers who gave you the steaming pile of turd that was Dragon Age 2. Craptacular characters, bugs galore, recycled dungeons and lame plot, it seemed like a pre-alpha build on release. Keeping that in mind as well, Mass Effect 3 wasn’t that bad a game.

Yes, a little more exposition would have been nice as would a greater emphasis on your choices throughout the trilogy but if a next to negligible portion of my 300 hours of gameplay ended up being rubbish, it would be stupid to hold it against the developers. Considering that we live in an age of disposable, 5-10 minute games, a mammoth, interweaving trilogy in itself is a tremendous feat.

So what I’m getting at is this, after all that has happened in the past what with the debauchery of the Dragon Age series and their parent company’s reputation, now unfairly voted as the worst in America, we could have been treated to something a lot more distasteful than a brief slipshod ending. An Angry Birds mini-game perhaps? Or maybe a mineral management simulation?  The possibilities to mess this up were endless. And as gamers we could have been a little classier about our response. I’d like to believe we’re a better breed than disgrunted Instagram using iPhone fanboys.

The (S)hit List: My Favorite Games of 2K10

18 Jul

Yes this is super late, but in my defense, there were so many great games in 2010 that I’m still playing them. Anyhoo, without further delay (or irony)…


1. New Vegas! Now with a better soundtrack, post-apocalyptic goodness, more options than an octopus has tentacles and no dorky Zach Galifianakis or anyone remotely associated with The Hangover. Unless someone makes a mod for it. Bring your own roofies though.

2. Aside from battling giant sentient alien ships and tapping your crew members, Mass Effect 2′s greatest success is making you playthrough 30-odd hours of what is actually, the world’s first intergalactic recruitment simulator.

3. While Rockstar’s stellar Red Dead Redemption has absolutely no relation to Nintendo’s pink ball of joy, Kirby’s Epic Yarn  was the polar opposite of the coolest rendition of the Wild West (complete with being able to tie a woman to a railway track!). With the objective of confusing the crap out of everyone and pissing off the purists, the above picture does the job. As well as confirm nothing but both games are awesome and you’d be a dark empty void if you don’t play either. And both.

4. Shamelessly ripped from my IVG write up on Vanquish:

Overheard at a video game store:
“Oh, what’s this game Vanquish about?”
“Hmmm, I dunno, I’d Google it but my EDGE network sucks.”
“Well, it looks interesting, guns and all. But, but, but…the dude is not Kratos, Master Chief, Marcus Phoenix, Sam Fisher or even those random soldiers from COD.”
“You’re right, without any of those on the cover, it’s definitely not a good game. Let’s get Splinter Cell: Conviction instead!”
That is probably why Vanquish is the Best Game No One Played. It leads to two observations. One: people are too lazy to read the back of the box. Two: a decent portion of you have played the game; enough to recognize that this is without a doubt the most superlative title that everyone missed out on. It’s a tragedy because it’s got great gameplay, fantastic production values, and it allows you to throw back rockets fired at you by giant robots.

 

5. Bonus image! Best dialogue of 2010:

Wait, what?

 

*sigh*

10 May

It’s 5: 22 AM.

By the time I’m done typing this post, it’ll be close to 6 AM on a Monday morning if not already past it.

Needless to say, things are pretty messed up if you find yourself in front of your computer screen in a post-sleep, caffeine and Gatorade fueled haze in a vain, almost cursory attempt at trying to be coherent on a blog that has been, of late a dumping ground for perverse jokes and randomness instead of doing the 24465476879346322154667799 other things that do matter in a life span that’s relatively short and useless relative to the great scheme of things in the universe.

Read that last paragraph? 4 lines. One sentence. Good-bye coherency and sense, I barely knew you.

Then again, it joins the ranks of seemingly important, high priority entities that I’ve lost a grip on. I feel directionless, burned out and on the verge of , if not already in, some sick, twisted form of misery and depression.

Amazing isn’t it? Close to 2 years ago I thought I won the proverbial lottery in the most literal sense possible. I was in an industry I loved working on things that mattered and making a difference. Or so I thought.

Right now everything leading up to this moment seems completely disjointed, a rambling Frankenstein-like specimen stitched together by delusions of self-worth. Everything seems to be colored in monotony. Waking up is a chore, getting to work even a bigger one, surviving the day, the biggest of all. And it makes me wonder.

You know that in superhero flicks and comics there’s a prolonged period of struggle before they finally manage to find a way to defeat their villains right? This period of my life seems like those 5-10 pages or the odd thirty minutes of celluloid struggle. On constant loop. A rerun of cheap satire that’s probably keeping some alien race entertained as they’re watching from high above, a comedic filler giving their aspirations of galactic domination a massive boost if this was an indicator of how the rest of humanity pans out.

I’m just tired. Frayed. And seven shades of shit rolled into one convenient package that’s prevented from hitting the fan due to a heady mix of music, video games, anime, coffee and alcohol. But for how long?

There’s only so much an IQ of 160 severed by a dominant right-brain can do. Couple that with a personal life that’s as healthy as a dead person and social life where the high point is getting sloshed on a Saturday night leads me to believe that I need a change. A change of everything. A change from everyone. A change absolutely wholesale.

I need to find a way out. Before life becomes the death of me. Until a suitable solution is found I’ll be busy helping stone golems discover who they were before they became well…stone golems.

Stone Golems. Making hating pigeons cool since forever.

Oh what do you know? It’s 6:40 AM. Am I Nostradamus or what?

Now Listening To: Queens of the Stone Age – In the Fade

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