Tag Archives: PC

[RANT] So I finished Max Payne 3

23 May

I searched the cold confines of my soul in an attempt to fill up this blog post with something to write about everyone’s favorite anti-depressant addict. Much like a Mumbai policeman at a Juhu rave party, I ended up empty.

There isn’t much to say that hasn’t been said of one of the biggest releases of the year that isn’t called Diablo 3 or prefixed with the words “Call of Duty”. Max is witty and brooding as always, backed up by writing godly enough to make Sachin Tendulkar seem human. Trademark Rockstar production values are back as well.

It might not have the open world charm of Red Dead Redemption or GTA but the attention to detail is stunning as usual.Oh and there’s more than a hint of film noir. In fact it’s slathered in it, from the story telling to the moody music and the shifty environs.

Controlling Max is a sluggish affair but a few tweaks to the control sensitivity, and you won’t miss a beat since the last game in 2003. For a series that invented the oft-used and abused bullet time slash slo-mo move seen in a ton of other titles, it’s good to have it back in full force. So far so good right? Well, mostly.

You see, for all the awesomeness the developers have managed to pack there was one colossal loop hole that keeps nagging me long after I’ve put the game down. If you’re sensitive to spoilers, stop reading.

No seriously, stop.

You still here? Fine. Don’t say I didn’t warn you.

The last segment of the game takes place on an airstrip. To get there you have to hop on a train. Obviously with this being the near end of the game, you’ll find yourself outnumbered and outgunned by tons of armed baddies who are on another train on the side of yours, going in the same direction.

After you’re done offing most of them, you realise that your train is going to crash into a slab of steel. You promptly jump onto the other train, dispatching the few remaining cronies who were laughing at what seemed to be your apparent downfall.

Then you’re delivered to the airstrip, where, no surprise, there’s enough disposable soldiers for a huge disposable army. It’s at this point where the writers and designers took a magical leap of disbelief. You’re treated to a cut scene of Max Payne slinking off into a hangar like he was Solid Snake. Which he obviously isn’t else this would be called MGS5.

What’s amusing and yet, at the same time, vexing is that not a single bad guy, not a single hired gun would realise that a train just arrived with more corpses than people, carrying the one man single-handedly responsible for lowering the life expectancy of the average video game goon to almost single digits (preceded by a decimal point). It was a frustrating turn of events in ways more than one as it made no sense.

Did Max, after his years of alcohol and painkiller abuse master the art of invisibility? Or did his foes have a death wish? The possibilities are endless because the logic did not exist. Perhaps that was the wrong way of looking at things?

After all, this is a game about a down on his luck, mostly drunk, depressed ex-cop on a quest for redemption who has the ability to slow time down in a gunfight.

The fact is, logic cashed in its chips and left the table a long time ago. It doesn’t make Max Payne 3 any less of a game, it’s just that for a title so polished, some flaws that you’d gloss over if it was called “Angry Gringo Gun Battles 2012″, end up sticking out like a nun in a brothel.

Now that’s a title that Rockstar should have gone with for South American markets. Angry Gringo, not nun in a brothel. Or both. Maybe.

Online Passes: The Death of Single-Player

30 Dec

Distributors and retailers refer to games as products. Publishers on the other hand, like to believe games are services, supported by a torrent of content to ensure that you’re hooked for as long as possible. They’re both wrong. To me, games are moments. They’re those events that make you wet your pants in fear, cry like a little girl or just simply smile. Be it the obtuse humour of Fable, the wide-eyed whimsy of Kirby’s adventures or the sheer adrenaline rush of Vanquish, there’s a lot that make games worth playing. And now, access to newer experiences and feelings that games can elicit are dependent on:

1. How fat your internet pipe is.
2. How often you’re willing to stretch your electric bill in the name of grabbing those levels that should have shipped with the game in the first place.
3. Your willingness to spend $10 for a scrap of paper over and above your used game purchase.

There’s been a lot of drama around publishers and their online policies to curb used games. Be it locking out campaign levels, multiplayer modes or just modern day horse armour, it’s become a bit of a nuisance we’ve grown to tolerate. Gone is the time when you could just boot up a game and play it, there’s an install, patches, and of course, some varying chunks of megabytes of content that you’d to download before you can even think of playing your game. Add the obligatory driver downloads, config file edits and swearing if you’re a PC gamer. You’re spending less time experiencing the thrills of Arkham City and wasting more time waiting for the damn content that should have been on the disc to be downloaded.

I’m worried about is how this would affect single-player only experiences. Now, not all of us (read: me) are big multiplayer gamers. I like my solo fun be it mining for minerals in Mass Effect 2 (I actually liked that, true story) or flirting with fellow classmates in Persona 3, single-player games, particularly RPGS, are, for the lack of a better term, my jam.

Which is why this entire debacle of locking out single-player content in the name of protecting first hand purchases is preposterous. Even more so when a triple-A title like Arkham City does it simply because it sets precedent. But if we’re to be historically accurate, I do believe precedent was set with Dragon Age: Origins’ Shale DLC which punished gamers who didn’t pre-order or buy day one by missing out on the coolest character and her side-quest in the game. To be honest, I don’t think the game would be quite the same without having a big hulking stone golem with a psychotic dislike for pigeons and a disdain for humanity by my side. But I digress…

My major issue with this wholesale adoption of online passes is that it corrupts the design process. It dilutes the impact that a title would have. Imagine how FFVII would have been if you were asked to pay to access the death of Aeris? Or if Modern Warfare’s All Ghillied Up mission was an optional download? Would these have the same effect as they did when you saw them for the first time? I highly doubt it. You’d end up with thinking a little lesser of the game than you should. And you can’t be blamed either.

After all, it’s not like the developers and business folk have the best idea of what should be listed as an online pass what shouldn’t. There are some moments in a game that everyone should be able to access regardless of their type of purchase be it day one or two years hence, new or used.

Hell, it was quite tragic that the Naked City case in LA Noire was a download-only affair in certain territories. Reason being it was, in my opinion one of the cases that the game should have shipped with. It did a good job of fleshing out the details of 1940s Los Angeles’, it deserved more than being bunged in with the rest of Rockstar’s dismal online pass offerings.

Another caveat of restricting content to a digital code is the actual gameplay duration you get out of a single-player game. Fundamentally it means that you’re never going to get all the hours the game promises you unless you connect to the Internet and download the data as soon as you purchase it.

I wonder if any of the executives at publishers have ever thought how stupid it is to keep content out from a paying customer just because of his or her Internet reliability (Warner Bros and Rocksteady, I’m looking at you). It’s not like everyone has access to a blistering fast broadband connection or is comfortable with downloading a ton of data. Mass Effect 2 comes to mind where the collective wisdom of EA and Bioware thought it was a good idea to let us download close to a gig worth of content (Normandy crash mission, Zaeed Massani’s quests) after purchasing the game instead of dumping it on the disc.

Though the US figures show a different picture, it’s not exactly true for the rest of the world. Especially when some countries have ISPs that think it’s cool to have a fair usage policy restricted to 25GB. Sometimes I feel that the publishers are in bed with Internet providers and electric companies in order to make us spend more than we should on electricity and Internet to get something we’ve already paid $60 for.

To sum it up, online passes would, in my opinion result developers create half-assed single-player campaigns that make a mockery of your hard-earned money. After all, it’s not like you make it a habit buy a used car without wheels, or a used book without half its pages. Some might argue that games are not products, they’re services. I believe that games are neither. Games are moments.

And for this reason alone that this entire online pass hoopla is a complete clusterfuck in the making.We’re not far from the time when what could be classic moments that make video games special get sliced and diced as pre-order or day one add-ons. So go ahead, do your bit and don’t support titles that are making a making a mockery of the very core of gaming because as gamers, we deserve better treatment.

The (S)hit List: My Favorite Games of 2K10

18 Jul

Yes this is super late, but in my defense, there were so many great games in 2010 that I’m still playing them. Anyhoo, without further delay (or irony)…


1. New Vegas! Now with a better soundtrack, post-apocalyptic goodness, more options than an octopus has tentacles and no dorky Zach Galifianakis or anyone remotely associated with The Hangover. Unless someone makes a mod for it. Bring your own roofies though.

2. Aside from battling giant sentient alien ships and tapping your crew members, Mass Effect 2′s greatest success is making you playthrough 30-odd hours of what is actually, the world’s first intergalactic recruitment simulator.

3. While Rockstar’s stellar Red Dead Redemption has absolutely no relation to Nintendo’s pink ball of joy, Kirby’s Epic Yarn  was the polar opposite of the coolest rendition of the Wild West (complete with being able to tie a woman to a railway track!). With the objective of confusing the crap out of everyone and pissing off the purists, the above picture does the job. As well as confirm nothing but both games are awesome and you’d be a dark empty void if you don’t play either. And both.

4. Shamelessly ripped from my IVG write up on Vanquish:

Overheard at a video game store:
“Oh, what’s this game Vanquish about?”
“Hmmm, I dunno, I’d Google it but my EDGE network sucks.”
“Well, it looks interesting, guns and all. But, but, but…the dude is not Kratos, Master Chief, Marcus Phoenix, Sam Fisher or even those random soldiers from COD.”
“You’re right, without any of those on the cover, it’s definitely not a good game. Let’s get Splinter Cell: Conviction instead!”
That is probably why Vanquish is the Best Game No One Played. It leads to two observations. One: people are too lazy to read the back of the box. Two: a decent portion of you have played the game; enough to recognize that this is without a doubt the most superlative title that everyone missed out on. It’s a tragedy because it’s got great gameplay, fantastic production values, and it allows you to throw back rockets fired at you by giant robots.

 

5. Bonus image! Best dialogue of 2010:

Wait, what?

 

Slackerninja’s Top 5 Video Games of 2009

31 Dec

2009 sucked. i’ve 42, still borrow money from my mom, live out of my parent’s guest room ,my inflatable doll errr girlfriend is contemplating a sex change operation and my cats have never-ending bouts of diarrhea.

Wait what? Oh you wanted to know what my picks for the best video games of 2009 are? Umm…disregard the first paragraph please? Or at least don’t tell anyone or post it on a large online community populated by hardcore gamers? That’s great. Cool. So where was I…

Ahh yes, 2009 was a good year for games. We saw sequels to Assassin’s Creed, Modern Warfare, Halo, Street Fighter and Resident Evil to name a few but to me it was the new games that stood out from the crowd. And while our fearless leader is right for stating that it has been a bad year for new IP in terms of volume but the quality of the precious few that released are worth their weight in Mr. Zurkons. Having said that, here’s my top five video games of 2009:

5. Demon’s Souls : Tough as hell, unapologetically old school and brutal enough to make New Year’s Eve traffic seem like an hour at a strip club. Demon’s Souls has no concept of an easy mode, in fact it gets tougher every time you die.The stellar level design, art-direction and quirky online modes just ease it ever so slightly. However play responsibly and you’d be rewarded handsomely not only with some sweet loot but with immense satisfaction as well. Play it like a button-masher and you’d believe that if Demon’s Souls was a person it would be Chuck Norris because it’s chief export is pain. Definitely the RPG of choice for the discerning, borderline sadistic PS3 owner. Or just me.

4. Killzone 2: In a year that’s seen Halo and Modern Warfare 2 hit the shelves, Killzone 2 seemed like this odd, unrepentant beast forcing you to embrace its set control scheme, industrial environs, outlandish setting and tough as nails AI. Not to mention one of the better plots around, some sweet weaponry and pretty neat characters. And yes, graphically it looked and still looks awesome. What it lacks in shooter heritage of the aforementioned titles it makes up for in great multiplayer, highly polished gameplay and one of the most “WTF” moments in an FPS this year.

3. Bayonetta: Sure it’s supposed to hit Indian stores by January 8th 2010 but the point is the Japanese version has been available for the longest time. But is it good enough to be on this list you ask? Let’s put it this way, any action game that features a sexy librarian looking witch who pummels the crap out of angels with dual wielding pistols attached to her heels and has hair that transforms into a dragon that devours them whole is a shoe-in to be on any list if not on number one ’nuff said.

2. Batman Arkham Asylum : Perhaps one of the few games of the year that had its pacing bang on target. Brilliant scripting, awe-inspiring boss battles and a level of gameplay so refined that it made the delay not only forgivable but mandatory. Be it merely exploring every nook and cranny of Arkham Asylum or living one of the Scare Crow’s nefarious nightmares this is one superhero game that reeks of pure unadulterated awesome. For once donning the role of a man wearing his underwear over his pants seemed extremely cool and not to mention desirable.

1. Dragon Age: Origins: Earlier in the year Marilyn Manson and BioWare asked us if we were’ready for the new sh*t?’ and for large portion of the year my face gravitated towards my palms whenever the it was mentioned. It’s a good thing the game was nothing like its promotions. Dragon Age: Origins is one of those rare games I’m going to find myself going back to time and time again with a myriad of gameplay choices, customization options and soul sucking replay value. For underneath the nifty Eclipse engine (which does more than have a gratuitous fetish for blood stains mind you) lies a story so poignant, characters so deep and a world so immersive that it left me wondering why the hell don’t we have more games like these?

So there you have it folks, my top 5 games of 2009. Now if you’ll excuse me I have a doll errr…person to operate on. Or something.